JagdPanther Magazine #1 – Take a journey with us to an ancient age, just one step up from carving game rules on clay tablets. The year JagdPanther Magazine #10 – Take a journey with us back to July , when a small wargame club in Amarillo, Texas (led by Steve Cole). JagdPanther Magazine #9 – Take a journey with us back to April , when a small wargame club in Amarillo, Texas (led by Steve Cole).
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Also included is an article on mechanized combat, a variant for Borodino, and a review of Strategy 1. Major articles included a system jqgdpanther random event cards for use in almost any game, a variant of the Spanish Civil War game covering a potential uprising against Franco inrevisions for Third Reich including German amphibious units, ways to bet money on the game, German and Italian and Russian paratrooper units, and the London Blitza review and analysis of El Alamein, ways to combine the Goetterdaemmerung map in the issue with France to allow the French to invade Germany first, more new ships for the game CA, a major revision to the game War in the East, rules to realistically limit Russian artillery in Panzerblitz, a new empire for Starforce Alpha Centauri, a review and revision of the game Wolfpack, and a variant for Turning Point.
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The later printing of this issue on which this reprint was based includes the errata! Jagdpanther Book 1 – Issues Take another journey with us back towhen a small wargame club in Amarillo, Texas led by Steve Cole produced a magazine filled with articles, variants, and reviews.
Quality varies from page to page, as this is a scan of a 39 year old copy that wasn’t printed very well from typewritten plates. Take a journey with us back to Julywhen a small wargame club in Amarillo Texas led by Steve Cole turned into a real company that produced an award-winning magazine filled with articles, variants, and reviews.
Jagdpanther Magazine JagdPanther magazine, published quarterly, featured a complete game or a major variant in each issue.
A “plus” sign indicates that an item is close to the next highest condition. The game included paper counters, a 14×22 map of Germany, and four pages of rules. The editorial said that this issue was one of those times when the editors had nothing to say, so the space was used to describe the next two games. A column on Napoleonic Miniatures. Take a journey with us back to Januarywhen a small wargame club in Amarillo Texas led by Steve Cole produced an award-winning magazine filled with articles, variants, and reviews.
Take yet another journey with us back towhen a small wargame club in Amarillo, Texas led by Steve Cole produced an award-winning magazine filled with articles, variants, and reviews. Turns out, we could not spell Rigellian. Very well used, but complete and useable. There was no Volume 2 Issues 1- 4, since Volume 2 consisted of issues 5- 8. This was an operational-level wargame in which units had a “protection” factor that approaching enemy units had to overcome before they could get into direct combat and fight.
American troops in Moscow Campaign.
JagdPanther Magazine #13
There is no proof of the rumor that this project later inspired Rick Loomis to turn Nuclear War into his long-time smash hit card game. Unusual new units included: Every item in our inventory has been inspected, very strictly graded, and bagged for its protection.
The big game in this issue was Anvil-Dragoon, which was the allied invasion of jagdpantuer France two months after Overlord. One feature of the game seemed to be how many different ways could be found to spell the title. It also offered rules revisions, minigames, variants, scenarios, and historical material. Some pages are difficult to read but are the best we can do and you can, with patience, figure them out.
Fair Very well used, but complete and useable.
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This is a scan of the second mqgazine, which had eliminated some obsolete advertisements. A variant for Turning Point moving the SS divisions from another theater to that game.
JagdPanther magazine, published quarterly, featured a complete game or a major variant in each issue. Poor Extremely well used and has major flaws, which may be too numerous to mention. May have medium sized creases, scuff marks, very small stain, etc.
That’s right, SVC did not know how to spell holocaust. The one-page history article included some pretty hard-hitting points about the British not wanting to see the operation done at all. A list of ways to balance the Avalon Hill game Stalingrad.
The cover was actually a photograph taken during World War II, but the cover was still black and white as were all the inside pages in every issue.
A review of a game we published Rigelian Wars. This came with a map, rules sheet, and those paper counters. The point was creativity, new ideas, and imagination. New scenarios were presented for Panzerblitz a balanced tank battleThird Reich, Napoleon at Waterloo French and Prussian units that historically did not arriveTank a breakthrough battleand SSN a simpler introductory scenario.
Issue 8 would see many changes to jzgdpanther 11″ bound magazine format.
Item is complete unless noted. The big draw of the issue was the complete game Goetterdaemmerung.
The main history article was about the problems faced by the Warsaw Pact in conquering Europe. Production values would have to mavazine later. If excessively worn, they will be marked as “tray worn.
It includes cover art he magazihe on an old-style drafting board, the squad-level WWII game MP44, a football game called Scrimmage IV, and Cowpens a little tactical game from the American Revolution; this copy lacks the Cowpens map which has jagdpantner yet been found in the archive but will be added later. Assorted new rules for Luftwaffe continuing the game into Buy on Warehouse Warehouse 23 will magzine closed December 24th, January 1st, As you can see, the editors and writers packed a lot of stuff into 24 pages, but things were about to change for JagdPanther.
Lightly used, but almost like new. The first seven issues had been on inch paper and stapled into books. Rules were included to play the game simultaneously with other games covering the Middle East and China. The history article focused on the failures of Germany’s Army Group North to get moving and take hagdpanther city when doing so would have been easy.
ARTICLES included a puzzle, some club news, editorials, minis vs counters, armor miniatures, tactics in Diplomacy, some business experiments that never worked command college for wargamers, PBEM games that few played and no one finisheda survey of game ideas, and some of the stupidest editorial drivel that Steve Cole ever published.
A player could build any battle by just counting out the right number of units and picking an appropriate part magazije the map.